Thursday, October 28, 2010

Frisbee Skills and Games

This article includes an all inclusive skill and drill list for Frisbee. This post includes everything from grips to rules for playing Ultimate Frisbee. Enjoy!!



Frisbee

  1. Throws
    1. Backhand
                                                               i.            The thumb is on top of the disc, the index finger is along the rim, the middle fingers extended toward the rim.
                                                             ii.            Then you Reach back and swing your arm along side your body releasing the disc towards your partner
    1. Forehand
                                                               i.            The thumb is on top of the disc, the index and middle fingers together are pressed hard against the rim.
                                                             ii.            The student then swings their arm along side their body snapping the disc towards the target
    1. Thumber
                                                               i.            This throw starts out just like the Forehand. This throw is made with the thumb under the rim and palm up.
                                                             ii.            Make sure that you snap at the end. This throw helps you make the quick throw
    1. Overhead (Hammer)
                                                               i.            Hold Frisbee with forehand grip.
                                                             ii.            Face target, hold Frisbee over shoulder like you are throwing a football.
                                                            iii.            Throw high and hard, step forward with opposite foot.
                                                           iv.            Snap wrist, follow through, Frisbee should be held at slightly more than a 90 degree angle (not straight up and down over your head)
                                                             v.            Right handlers throw slightly to the right of your receiver, so the Frisbee curves to the receiver
    1. Underhand
1.      Hold Frisbee in same position as the backhand throw.
2.      Place arm down beside your leg, and then snap the wrist. This is a quick and easy throw.
3.      Your arm should move forward toward the target
  1. Keep Away
                                                               i.            Students break off into groups of four.
                                                             ii.            Three Students then form a triangle and the fourth one is in the middle.
                                                            iii.            Students then throw the Frisbee back and forth keeping the Frisbee away from the person in the middle.
                                                           iv.            When the student in the middle deflects or intercepts a pass then that student gets to leave the middle.
                                                             v.            The student that last through the pass goes to the middle.
                                                           vi.            Students should use the throws that have been worked on in class.
  1. Over the Shoulder
                                                               i.            Students partner up.
                                                             ii.            One student tells the other to go and they run hard and as fast as they can. (Like running a fly route in football.)
                                                            iii.            The other partner throws the Frisbee over the other students shoulder.
                                                           iv.            Students repeat 5 times and switch roles
  1. Catches
    1. Two hand
                                                               i.            The hands should be in an open position like an alligator.
                                                             ii.            As the Frisbee approaches the hands close like an alligator’s mouth would do.
                                                            iii.            Hands should be positioned on top and bottom of the Frisbee after catch is made
    1. One hand
                                                               i.            This catch only requires you to use one hand.
                                                             ii.            The catch starts out with your hand opened like the letter C.
                                                            iii.            As the Frisbee comes towards you catch it with the one hand on the rim of the Frisbee
    1. Tip
                                                               i.            This catch starts out with a partner that throws the Frisbee to you.
                                                             ii.            While Frisbee is in the air, take your fingertips and push (tip) the Frisbee up into the air.
                                                            iii.            Then before the Frisbee hits the ground, catch it.
    1. Behind the back
                                                               i.            This catch starts out with a partner that throws the Frisbee to you.
                                                             ii.            With one hand, reach behind the back still watching the Frisbee the entire time.
                                                            iii.            (Do not take your eyes off the Frisbee) Use the C catch to catch the throw.
    1. Between the legs
                                                               i.            This catch starts out with a partner that throws the Frisbee to you.
                                                             ii.            With one hand, reach between your legs and catch the Frisbee.
                                                            iii.            Your partner needs to throw the Frisbee low to the ground for you to catch the pass.
  1. Ultimate Frisbee
    1. Divide players into two teams of seven players each.
    2. Adjust team size as needed or, for larger teams, substitute players during the game after a score.
    3. Flip a disk (not a coin) to decide which team will begin as defense and which will begin as offense.
    4. Line up on opposite sides of the field.
    5. The defense begins by throwing the disc to the offense. 
    6. Throw the disc (in any direction) to a teammate if you're on the offense, but know that it's illegal to run with it.
    7. When another player catches it, he or she must throw it to a teammate within 3 seconds.
    8. Understand that one point is scored when an offensive player catches the disc in the end zone being guarded by the defense. 
    9.  Give control of the disc to the defense if a thrower fails to complete a pass (waits more than 3 seconds, drops the disc, throws it out of bounds or throws an interception).
    10. Keep in mind that ultimate Frisbee is a non-contact sport.
    11. If contact occurs, a foul is called.
    12.  Understand that if the foul results in a turnover (change of disc possession from one team to another), play resumes as if the turnover hadn't taken place.
    13. Know that the winning team is the one with the highest score at the end of two 24-minute halves wins the game.

Swimming Skills and Drills

This article includes an outline of skills and drills that are necessary for swimming. There are drills for those that are just learning to swim as well as skills for the expert swimmers. Enjoy!!



Swimming

  1. Drafting – helps students gain confidence as a swimmer.
  2. Bubble bobs- students holds on to the edge, arms are shoulder width apart.
  3. Safety bobbing- the students slowly submerges under water.
  4. Whirl Pool-get students used to the water
    1. Have all players stand or sit against the wall of the pool, spreading out equal distances from each other.
    2. Walk or pull yourself along the wall of the pool.
    3. Have all players do this in the same direction. Slowly, with everyone moving in the same direction, the water will begin to flow along with you.
    4. Keep moving faster - the rotation of the water will make it easy to do so.
    5. Relax and float around in the whirlpool, once it really gets going. Get into a small rubber raft and ride around the pool.
  5. Front glide- student pushes gently away from the wall.
  6. Pull and Glide Race-
    1. Gather an even number of players in waist-deep water in a pool
    2. Designate a race course, and Pair off into two-person teams.
    3. Grasp the wrists of your teammate, and assume a glide-float position while your teammate remains upright (or vice versa).
    4. Race the designated course with the upright player walking backwards and pulling his or her floating partner by the wrists.
  7. Front beginner stroke- consists of front glide with a small kick.
  8. Back beginner stroke- Coordinate your arms and legs so that both go up, out and together all at the same time.
  9. Front crawl- the fastest strokes, used for fitness swimming.
  10. Marco polo- game should be played in the shallow end of the pool.
    1. Close your eyes and call out "Marco”.
    2. Listen for the other players to answer with "Polo”
    3. Swim with your eyes closed in the direction of a voice
    4. Call out "Marco" several more times if you like, always waiting to hear "Polo" in response
    5. Tag any player, and you are no longer Marco
  11. Back stroke- resting stroke provides amply time to rest. 
  12. Breast stroke- also used as a resting stroke
  13. Sharks and minnows- game should be played in the shallow end of the pool
    1. Teacher is the shark
    2. Line all the other players on one side of the swimming pool in a row. These are the minnows.
    3. Choose a category, such as colors, and have each minnow choose a color.
    4. The teacher stands on the side of the pool opposite the minnows with your back toward them.
    5. Shout out a color at random, and Listen for any minnows with the chosen color as they try to swim quietly to your side of the pool.
    6. Jump into the pool to tag a minnow. Be careful not to jump directly on top of a minnow - just jump beside him or her
    7. Let the minnows that reach your side of the pool without being tagged return to the original side and then Call out another color and continue the game if you didn't tag anyone.
  14. Side stroke- used when saving someone who is drowning in a pool or lake.
  15. Slide and dive- The most basic of all dives.
  16. Sitting dive- the student is sitting in the pool before the dive takes place.
  17. Swim meets-
    1. Students will compete in a freestyle swim
    2. Students will compete in a relay race.

Fishing Skills and Tricks

This article includes a list and description of the necessary skills to be an effective fisherman. Enjoy!!

Fishing

  1. Knot tying
    1. Clinch Knot- This knot is used for tying line to lures.
                                                               i.            Bring the free end of the line
up through the eye of the hook.
Give yourself about a foot of free
line on top to work with
                                                             ii.            Take the free end back, behind and then under the straight line.
                                                            iii.            Bring the free end back over the top to form a full loop. Keep loops
fairly loose at this point.
                                                           iv.            Continue looping the free end around the straight line in the same direction.  Make about 4 loops.
                                                             v.            With the free end coming from the bottom of a turn, pass it
between the eye and the first loop.
                                                           vi.            Slowly pull out all slack. Then
pull tightly and trim off the end.
    1. The Palomar Knot- Used for tying hooks to line. The Palomar Knot is strongest knot known to hold terminal tackle.
                                                               i.            Double about 4" of line and pass the loop through the eye of fishing hook.
                                                             ii.            Let the fishing hook hang loose, and tie an overhand knot in the doubled line. Avoid twisting the lines and do NOT tighten the knot.
                                                            iii.            Pull the loop end of the line far enough to pass it over the hook, swivel or lure.  Make sure the loop passes completely over the attachment.
                                                           iv.            Pull both the tag end and the standing line until the knot is tightened.  Clip off the tag end of the fishing line.
  1. Foot position-
    1. Stand with dominant foot forward and other foot behind you in a 45 degree stance.
    2. Weight should be distributed evenly
    3. You want a slight bend in the knees
  2. Holding rod and casting
    1. Hold the handle of the rod in your dominant hand.  Place other hand under other hand, or around dominant for added support. Modificationmore experienced fisherman may cast with one hand.
    2. Push down on release button on reel with thumb.
    3. Take rod back in either a 45 degree angle or straight over the top.
    4. With a smooth controlled motion, bring rod forward and snap your wrist out in front of you.
    5. As you get to release point, release the button on the reel.
    6. At the release point, also known as the follow through, hold this position until your lure hits the water.
    7. Once lure hits the water, switch the rod into your non-dominant hand, “steady hand/arm” and begin reeling with your dominant hand.
    8. Your “steady arm” is in charge of providing support for the rod and your reeling hand.
  3. Hoop Fishing Drill        
    1. Place hula-hoops around the field at different distances from a line. 
    2. Students must cast and try to land a hook less lure into the hoops.
    3. Students must focus on the difference in distance and adjust force of cast accordingly.
  4. Reeling in Lure
    1. Based on type of lure, you always want to reel in a controlled smooth motion. 
    2. Try to minimize any extra motion/activity in steady arm.
    3. When reeling, make sure there is not excessive slack in the line.
  5. Setting the hook
    1. When you feel a fish hit the lure/line, bends you knees and arch your back.
    2. In unison with arching your back, keep arms and hands close together.
    3. Pull back with an aggressive force and brings hands upward towards your cheek or ear.
    4. Once tension has developed in the line, continue reeling in until fish is out of water.
    5. Never let any slack develop in the line.
    6. "Reeling in the Big One"
                                                               i.            Have students practice setting the hook position.
                                                             ii.            Make sure you focus on having knees bent, arms close together, and bring hands towards cheek/ear.

Team Building Activities

This article includes several different team building games that you can play. The games serve as great icebreakers to get new groups familiar with each other. Enjoy!!

Team Building Activities

 

1.      Safety Net Game

a.       Split up into 4 groups of 10.

b.      One student will stand on a platform with back facing the group.

c.       The rest of the group will weave arms together and make a safety net/web.

d.      Student on the platform will trust the group and fall back into the safety net with out looking.

2.      Unholy Alliance (4 way tug of war)

a.       Split class into 4 groups of 10

b.      Use a rope in the form of a cross-hair

c.       There is a 6 foot rope circle in the middle of the field

d.      There is red piece of cloth attached to each section of the cross-hair.

e.       Object is to get your groups piece of cloth outside of the circle first.

3.      Name Game

a.       Split class into 4 groups of 10

b.      Need four 2x4 boards

c.       Each group will line up and stand on the board

d.      Students will have to arrange themselves in alphabetical order by name without talking.

e.       May only use non-verbal forms of communication

4.      Rope Shapes

a.       Need two 100 foot ropes.

b.      Split class into two groups.

c.       Each student maintains contact with the rope.

d.      Teacher will call out a shape and students will race to finish the shape.

e.       Students have to use the whole rope, leaving no excess rope.

5.      Spider Web

a.       Boys in one group and girls in the other

b.      Everyone holds hands all crossed up

c.       Try to untangle the web with out letting go to form a circle

6.      Hula-Hoop Game

a.       Form a circle

b.      Object is to get the hula-hoop around the circle with out letting hands go.

c.       Log Walk

d.      Get into groups of 5-6

e.       Stand on both logs- everyone’s left foot on one log and right foot on the other log

f.        Each group has to walk in unison

g.       This is a timed race from point A to point B.

h.       Group with the fastest time wins.

7.      Log Transfer

a.       Get into groups of 6

b.      There will be two logs per group

c.       Place two logs in a straight line

d.      Every member of each group will stand on their group’s log

e.       Every member must get onto log #2 in front of them.  If an member touches the ground or falls off the log, the group must start over.

f.        Once all group members have reached log #2, the must pass log #1 in front of log #2, with out falling off the log.

g.       If anyone falls off the log, they must start over. 

h.       This will continue until one group crosses the finish line.

8.      Cardio Card Flip

a.       Form a circle with a rope

b.      Students partner up (2 together)

c.       Have to flip cards over in numerical order.  If a card is not the right one you have to flip the card back over and run a lap around the circle.

d.      Here is the catch.  Between the two students, there can only be two feet in the circle at one time.

e.       Work together while working against the clock

9.      Survival Scenarios-

a.       Scenario 1: Choose Survival Equipment

b.      Class splits up into groups

c.       Your plane crashed...your group needs to choose the 12 most useful items to survive...

d.      Choose / rank equipment items in terms of their relative survival value:

e.       Participants choose/rank the items individually

f.        Discuss choices/rankings in small group and come to a group consensus

g.       Score answers against "expert" opinion

h.       Modification: After first scenario, continue with these.  You may add or change scenarios as needed.

i.         Lost at sea or island survival (shipwreck)

j.        Lost on a Wilderness field trip

k.      Space or Moon

10.  Cardio Mine Field-

a.       Objects are scattered in an indoor or outdoor place. 

b.      In pairs, one person verbally guides his/her partner, a blindfolded person, through the minefield.

c.       Fruit Basket-

d.      The class sits in a circle on chairs, with one person standing in the middle.

e.       Participants are equally divided between three fruits (such as apples, oranges and pineapples).

f.        When the middle person calls out a fruit (e.g., "apples"), all the apples change chairs, including the middle person.

g.       The person "out" becomes the next caller.

h.       If a caller says "fruit basket" all participants have to change chairs.

11.  In-Motion-

a.       This game is similar to mirroring, except that in addition to movement, it incorporates sounds and more extensive movements.

b.      In the beginning, a suggested rule is, "Keep your feet on the ground and stay where you are standing."

c.       One person (initially the teacher) conducts an action involving both movement and sound.

d.      Everyone repeats the model, then another person in the circle models an action with everyone repeating.

e.       The order can be determined by proceeding around the circle or from a caller who selects the next person.

12.  Scavenger Hunt Race

a.       Split up into 4 groups of 10

b.      Teacher will give a list of items to find scattered throughout campus.

c.       Teacher will also provide hints/clues for the groups.

d.      Groups will work together to find items.

e.       Groups are not allowed to walk from item to item.